Thursday, March 13, 2008

GOD OF WAR








































Ever since its existence was first hinted at on the back of God of War II's game manual, God of War: Chains of Olympus has been one of the most anticipated games for the PlayStation Portable. Now that the wait is finally over, the question is: Does it deliver? The answer is "yes" almost across the board. The combat, level design, gore, sex, and mythology are all here--albeit in slightly stripped-down form.

Chains of Olympus is one of the best-looking games on the PSP.
God of War: Chains of Olympus' story takes place before the first God of War game on the PlayStation 2, which is a little confusing because you find yourself trying to remember just what had and hadn't happened in Kratos' twisted life at the time of the first game. At this particular point in the God of War timeline, Kratos is a general whose sole purpose is to serve the gods of Olympus. During the course of Chains of Olympus, the gods' orders create a certain moral dilemma for Kratos, and he finds himself faced with the decision of whether or not to do the bidding of his gods or do what is best for him. The story doesn't play a prominent role here, but this is God of War, so all you really need to know is why Kratos is pissed off so you can go off and slaughter mythical creatures with reckless abandon.
With few exceptions, the combat in Chains of Olympus is just as you've come to know and love. The controls are tight and in general quite good. Learning to evade attacks requires a bit of an adjustment, given that you need to hold both of the shoulder buttons and then move the analog stick, but you get used to it and it works fine. Kratos can make light and heavy attacks using his blades of chaos, and you can perform combos by pressing specific, simple button patterns. Eventually you'll get your hands on a second weapon, the Gauntlet of Zeus, which is essentially a giant glove that Kratos can use to pummel his foes. It's a great addition to Kratos' armament and a ton of fun to use. It's just too bad that it's the only alternate weapon in the game. Magic is a bit limited as well, but you'll eventually acquire a few other abilities. Most useful to us was the first one you get, the efreet, which damaged all nearby enemies; the other abilities were of little use. For every successful kill, you're rewarded with red orbs that can be used to learn new attacks as well as upgrade weapons and magic. Once again you can find hidden treasure chests that contain red orbs, as well as others that offer gorgon eyes and phoenix feathers. If you collect enough of them, you can increase your overall health and magic meters. Treasure chests and red orbs are actually quite easy to come by, so you should have no problem maxing out all of Kratos' abilities before the end of the game.
As soon as the opening cutscene ends, you're thrown right into the middle of an epic battle in which you must defend Attica from the Persian Army and a basilisk, a huge, reptilian beast that the Persian forces unleashed on the city. During the course of the game you'll fight your way through Attica, some enormous caves, and eventually Hades. Each level is linear, though there are a few branching paths that can be explored to find bonus items. Chains of Olympus is much more combat-oriented than God of War II. You sometimes have to manipulate statues and other items to reflect light or activate a pressure switch to open doors, and you'll find yourself doing a bit of platforming and swimming, but most often you're on good old terra firma while battling foot soldiers, sirens, medusas, cyclopes, and other mythical creatures so that you can open a door or break through a magical barrier to get to the next area. The heavier focus on action certainly keeps things moving, and the combat is as awesome as ever, but the occasional bit of puzzle-solving and high-wire acrobatics is missed here.
Of course, there are several extras available once you finish the game. You'll unlock concept art along with one bonus costume and video by finishing the game on the default difficulty. You can also go back and play through on the ultrahard god mode or try to complete the five tasks in the challenge of Hades, each of which quickly reveals the reason behind its name.

Yep, this little minigame is one of many returning features.
Chains of Olympus delivers almost everything you'd want from a God of War game on the PSP. It's reasonable to expect a few concessions when a series transitions from a console to a handheld, Chains of Olympus does make a few that are worth noting. The biggest issue the game has is that it does almost nothing new. Even the played-out sex minigame is back for another tryst. Granted, it's the same formula fans of the series have come to know and love, but it would have been nice for at least a few new gameplay ideas to be introduced. Instead, the game goes the other way and actually feels a little stripped-down in parts; there are fewer weapons, levels, and boss fights, though there are still plenty of quick button-pressing minigames--perhaps a few too many.
It's also rather short. As far as we can tell, we collected all but one of the hidden chests and still saw the ending credits in less than seven hours. You're left wanting more because the game is a blast, but it's still over far too quickly. One thing the developer didn't compromise is load times. Most areas stream instantaneously, and there are probably less than 60 seconds out of the entire game in which you're waiting for the next area to load.
Few PSP games can match Chains of Olympus from a visual standpoint, either technically or artistically. Simply maintaining a solid frame rate is impressive enough when you've got so many characters fighting onscreen at the same time, but when you toss in lighting and particle effects, moving backgrounds, and lots of blood, it's even more impressive. The cutscenes alternate between prerendered full-motion video, in-game engine, and concept art brought to life by a bit of animation and camera movement. All three types look fantastic. The levels are varied and expansive, but they don't quite have the same epic feel as in the previous games. This is partially because the first level is the only one that has a lot of action going on in the distance, but also because the PSP's screen is small. Likewise, Kratos is sometimes quite tiny and doesn't look particularly powerful when he's only two millimeters tall. Kratos doesn't always appear that small, though, and his movements and attacks are always nicely animated regardless of his stature. If you own a PSP slim and the proper cables, you can make the size issue irrelevant (as well as improve the brightness, which is often really dark) by playing on your television. The textures, which look just fine on the PSP, don't quite hold up on the big screen, but the rest of the game looks fantastic even when blown up several times on your TV.
Headphones are a must when playing Chains of Olympus; it sounds fantastic. T.C. Carson and Linda Hunt reprise their roles as Kratos and the narrator, respectively, and they once again deliver top-notch performances. The well-known God of War theme is also back, and the whole soundtrack fits the action perfectly. After all, it's hard not to feel like a total stud with timpani and horns bombastically urging you on.

Who's afraid of a man this big?
Like Grand Theft Auto and Syphon Filter before it, God of War successfully pulls off a console experience on a handheld. Some new ideas and a better mixture of puzzles, platforming, and bosses would have been divine, but Chains of Olympus is an excellent game that delivers most of what you've been praying for--more God of War.

Wednesday, March 5, 2008

Medal Of Honor - Heroes CSO Size: 480 MB

Medal Of Honor - Heroes CSO Size: 480 MB



Part 1 [99 MB]
Part 2 [99 MB]
Part 3 [99 MB]
Part 4 [99 MB]
Part 5 [84 MB]
Password: mickey




Medal of Honor Heroes was a surprisingly good first-person shooter on a system that was not known for having a whole lot of good first-person shooters. Fans of that game will be pleased to know that although Medal of Honor Heroes 2 brings very little new to the table outside of slightly improved gameplay and an impressive online mode, it's just as fun as its predecessor.




It wouldn't be Medal of Honor if you weren't blowing up bunkers.
There's a bit of a story to MOH: Heroes 2 told via narrated still pictures in the form of premission briefings, but it's mostly inconsequential. You're an operative in the special forces, and it's up to you to stop Hitler from deploying his new rocket, the V2. Throughout the course of seven missions, you'll perform the usual array of activities found in many WWII-based FPSs: You'll plant charges, pick up documents, fight in a church, and launch mortar rockets. You'll also man large cannons and stationary machine guns, as well as kill seemingly endless waves of Nazi soldiers. At this point, the developer doesn't even try to explain where these soldiers are coming from because you can literally see them appear from thin air right in front of you on numerous occasions. Don't expect any advanced artificial intelligence from the game either. Enemy soldiers will run right past you in an effort to get to their preprogrammed destination. In a tremendous victory for equal-opportunity advocates worldwide, your fellow squadmates are just as inept; they'll stand mere inches from a bad guy without so much as batting an eye. They also love to shoot walls. Other minor issues include the fact that it is sometimes tough to see where you're getting shot from on the PSP's small screen and there's no way to save midlevel, which is a problem because the levels are significantly longer than in the last game. But given all these flaws, the game is still good. How?

Heroes 2 is able to overcome its mostly routine objectives by performing well in other areas. For starters, the game moves at a fast pace--faster than your typical FPS on the PSP. The series has always had an arcade edge to it and the controls can handle it. Thus, the fast gameplay doesn't feel unnatural and serves only to make things more exciting. You won't spend your time traversing long empty sections of terrain and you won't have to inch forward to progress through a level. You can't just run through the levels willy-nilly because Nazi soldiers are good shots, but usually, you just find some cover so that you can recover your health, quickly take a few guys out, and then scamper to the next group of enemies to mow them down.

The speedy gameplay wouldn't have been possible if this Medal of Honor had poor controls. The controls aren't totally revamped, but they simply feel better. You move with the analog stick, look around by pressing the face buttons, and fire with the right shoulder button. There's always a reticle onscreen that turns red when it's over an enemy, so you can shoot that way or you can press the left shoulder button to raise your weapon and use the sights. This control scheme is shared by many other first-person shooters on the PSP. It might just be that we're growing accustomed to this layout, but it feels better here than it typically does elsewhere. Your aiming reticle moves at just the right speed, making it easy to move from one target to the next, but you don't move so fast that you can't line up the shot once you've found the next target.

The single-player campaign probably won't take you more than four or five hours to finish so it's good that the game's online mode will keep you coming back for more. Given the hit-and-miss nature of online play on the PSP, it's impressive what EA has done with Heroes 2. Up to 32 players can duke it out online, up from eight in the last game. The game modes aren't groundbreaking, but they're what you'd expect from a Medal of Honor game. The level designs are based on maps from the single-player campaign. They've been reworked a bit for multiplayer and are well designed. The multiplayer succeeds because there are 32 players playing at the same time, so there's always some action, even if that action occasionally lags, as was sometimes the case. Although PSP owners have other options for online first-person shooter play, Heroes 2 is a worth a look for its multiplayer alone.




This is one of those times where it's better to give than to receive.
One thing that hasn't changed a whole lot since the last game is the visuals, but Heroes 2 does look crisper and runs smoother than Vanguard. It also has a bit more color than your typical WWII game so it's less dreary than what you may be used to even though the levels take place in the same sort of locations you've no doubt grown accustomed to: underground bunkers, a beach, a church, a small town...you know the drill. Other than offering up stereotypical locations, the only real knocks against the graphics are that enemy soldiers aren't very detailed and frequently clip through solid objects. What you'll hear from Heroes 2's audio is what you've heard from Vanguard, Heroes, Airborne, and every other Medal of Honor game: good-sounding weapons; sparse, but fitting music; and soldier chatter.

Thanks to solid controls, a short, albeit enjoyable single-player campaign, and an impressive online mode, Medal of Honor Heroes 2 is a battle worth fighting. It really is a good game that should please anyone who has enjoyed previous Medal of Honors and isn't yet tired of trying to stop Hitler once and for all.